Microsoft releases ai-generated quake II demo, but admits ‘Limitations’

Microsoft has released a browseer-based, playable level of the classic video game quake II. This functions as a tech demo for The Gaming Capabilites of Microsoft’s Copilot Ai Platform -Thought by the company’s oven admission, the experience isn Bollywood the same as playing a Well-Made Game.

You can Try it out for yourselfUsing your keyboard to navigate a single level of quake II for a couple minutes before you have the time limit.

In A blog post describing their workMicrosoft Researchers said their muse family of ai models for video games users to “Interact with the model through keyboard/controller actions and see the effects of our actions, our actions, Essentially allowing you to play inside the model. “

To show off these capability, the researchrs trained their model on a quake II level (which microsoft owns through Its acquisition of zenimax,

“Much to our initial delight we were able to play inside the world that the model was simulating,” they write. “We could wander around, move the camera, jump, crouch, shoot, and even blow-up barrels similar to the original game.”

At the same time, the researchers emphasized that this is meant to be “a research exploration” and should be thought of as “Playing the model As opposed to playing the game. “

More Specifically, they across “Limitations and shortcomings,” Like the fact that enemies are fuzzy, the damage and health counters can be inacurate, and Most Struckingly, the MODEL STRUGGLES WIDELS WIS Permanence, Forgetting About Things that are out of View for 0.9 seconds or longer.

In the resarchers’ view, this can “also be a source of fun, whereby you can defeat or spawn enemies by looking at the floor for a second and then looking back up,” Or Eveen “TELPORT AROND AND MAP BILOON The sky and then back down. “

Writer and game designer austin walker was less impressed by this approach, posting a gameplay video in which he spent most of his time Trapped in a dark room(This also happy to me both times I tared to play the demo, thought i’ll admit i’m extramely Bad at first-Person Shooters.)

Referring to a Microsoft Gaming Ceo Phil Spencer’s Recent Statements that AI models could help with game preservation By Making Classic Games “Portable to Any Platform,” Walker Argued This Reveals “a Fundamental Misundersanding of Not only this tech but how games work.”

“The Internal Workings of Games Like Quake – Code, Design, 3D Art, Audio – Produce Specific Cases of Play, Including Surprising Ede Cases,” Walker Wrote“That is a big part of what makes games good. IF you are available to rebuild the key inner workings, then you lose access to those unpredictable Edge Cases.”

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