Omeda studios Scored a Hit Game With Predcessor, A Multiplayer Online Battle Arena Game, when it launched in August 2024.
Robbie singh, Ceo of Omeda Studios, said the company scored more than two million players so far, but there was a problem to fix. The company had servers on the west coast or the East coast of the US, and it was hard to put players into matches where the “ping” time, or the time it takes for an action in the game to go to go by creatork and back Uniform for all.
By way of background, the fact that omeda has a real game at all is impressive. Singh, who was a big fan of the original game, helped brings it back from the dead. EPIC Games Started The Title, then Called Paragon, Years ago But shut it down in 2018. Singh Agreed to Acquire it in 2021.
After Four Years of Development (And $ 22 Million Raised, Including Some via a Grant from EPIC GAMES), Singh’s Omeda Studios Finally Launched The Title in August 2024. Xbox platforms and now has two million players across all that platforms. As a result of the success, the team has grown from about five to 10 at the start of development to 87.
But the server problem generated a lot of varying opinions.
“The strategy was, at least when we spoke many years ago, to be able to play with their friends Regardless of what device or where they were. be for people in North America.
Using Hathora as a Technology Solution, Singh said the company decided to consolidate all of its servers in Dallas, which generally has a reputation for having the Best Internet in the Country. This helped reduce the ping differences between the west coast players and the East Coast Players, Resulting in Happy Players, Singh Said. Data Collected Over a less Months Showed that Centralized Servers worked better for everyone, he said. Then it pulled the trigger with its recent 1.4 update.
The ping time has been about 100 for the West Coast, and 80 for the East Coast. Now, with improvements to the technology, bot coasts can operate on a ping time of 40 milliseconds.
“People are able to play with their friends and as a competitive game it has integrity,” Singh said.
Players can generally see the difference. It’s usually the most competitive players that will notes it the most, he said.

“The game just feels a lot more responsive, obvious because there’s less latency. “I think having that real low latency just making makes the game Feel Way Better and More Competitive.”
This update has significantly improved the game’s Responsiveness and Competitive Experience. The company also also introduced Central Servers to ENSURE CONSITENT LATENCY for Mixed Teams. Meanwhile, singh said the discord integration now power all of the game’s voice chat Among Players. In the future, players will be able to invite their friends from discord into a match in Predcessor. The company is also using Ggwp to Moderate Voice Chat for Toxic Behavior.
Future plans include expanding to south America and asia, and they are considering localization and community building in these regions. The company is excited about the Community’s Proactive Involvement in Hosting Tournaments.
Now the company is getting ready for a Community-Hosted Tournament with a $ 30,000 Prize Pool, Indicating Strong Community Engagement. And in the coming months, singh said omeda will be introducing servers in south america song, where there is a large player base alredy. In the future, the company will look at servers in asia and the middle East.
“As a small company, we have to be careful about where we choose to roll out “You want to do marketing. Want to build a Community there, kind of how we’ve done in all these other counties.”
Singh hopes that by sharing information with other games, he can offer helpful advice and help others avoid making the same mistakes.