Brendan green has the Ambition to outdo his last project, playerunknown’s battlegrounds, or pubg, which sleep more than 90 million copies or so. Now he’s back with a trailer for prologist: Go Wayback, which will Hit Steam Early Access This summer.
This $ 20 game is a Single-Player Open-World Survival Game Where you goal is to weather the elements in a harsh wilderness environment.
Amsterdam-Based Playerunknown productions has been working on it for years, and now the firm has in-game footage in its latest train. It gives an extended look at prologue’s core gameplay where players will be alive to explore a vast, ever-curling wildernass with balance adventure and discure intelligence such As caloric intake, body temperature regulation, and shelter discovery and maintenance.
Prologue: Go Wayback! is a single-Player emergent game and showcase for playerunknown productions’ Ml (Machine Learning) -Powned Terrain Generation TECHNOLOGY. It Continues Greene’s exploration of emergent gameplay, offering a world where no two two willys are the same.
Players Start Each Session from Nothing, Forging their own path as they learn to navigate, adapt, and survive. Each run is defined by discovery and players can assess the landscape to find resources and ultimately, Reach the weather tower: the only point of exercise.
Survival in prologue is dicted by the environment its. The terrain is large and unpredictable, shaped by a machine learning-Driven geological system where no route is predetermined. Players must read the landscape, choosing safe paths forward, without getting lost. Weather is also related and storms, temperature drops, and blizzards can be disastrous to the player, with early warning signs on visible to that those who learn to fixes.
Beyond The Elements, Hunger and Cold Pose Constant Threats, Demanding Careful Rationing and Sheltering Strategies. Navigating the world will require skill in and mastering orientening with a map and compass, reading the environment for resources, and Making Critical Survival Decisions at Every Step.
Prologue is also a journey for playerunknown productions and the studio’s community. The game is being developed to evolve with user input from early access launch and the studyo will be containually working with the Community to refine to refine prior and add new features and mechanics to the game.
The game is set to launch into steam early access in summer later this year.
Melba Engine and Project Artemis
Prologue: Go Wayback! Is the first step in a new journey for playerunkown productions which will culminate in the Studio’s Ultimate Goal: Project ‘Artemis’. Prologue Combines Unreal Engine with Custom Machine-Laarning (Ml) to Generate Maps and Can Generate Millions of Different Maps with Realistic Terrain for Players to Exclusive. An evolution of this technology will be a highly specialized in-House game engine, ‘Melba’ which will be incorporated in the two games to follow prologue, Incloding a yet-to-ana Title and Project ‘Artemis’ – a Massive Sandbox World Designed for Emergent Interactions, Player Creativity, and Ultimate Freedom.
Join the journey
The communication is a core part of both the development of prologist and this new journey for playerunknown productions. The development team is excited to be working closely with its player base Playerunknown productions Discord,
Key features
● prepare
Use your environment and the tools you find to your advantage.
● Travel
Traverse a vast open world for food and shelter.
● Take Shelter
Shield yourself from extreme weather conditions affecting your stats. But don’t stay too
long! Use them INTEAD to Prepare for your next journey.
● Fix
Repair items and buildings you find on your way.
● Escape
Your Ultimate Goal is to Reach the Weather Station and Call for Help.
Founded in 2021 by Brendan Greene, Playerunknown Productions is dedicated to pushing the boundaries of interactive entertainment. With a team of Sixty Engineers and Artists Committed to Innovation and Creativity, The Studio Aims to Develop Emergent Digital Worlds that redeefine the gaming experience.